My research at NTNU

08.05.2025

I work with the design of creative, intelligent systems (IoT and AI) that promote health and quality of life. The goal is to enhance activity, motivation, social relations, creativity, and a sense of mastery through musical, narrative, and multisensory forms of expression.

Key Projects and Target Groups:

  • Co-design of Health-Promoting Creative Technologies: Co-design of personal and relationship-building technologies and health services to strengthen physical and mental health. This is achieved by measuring and creatively motivating better sleep, exercise, relational attachment, and social interactions. I document creative design choices and usage through auto-ethnography, action research, and co-design.
  • Children with Complex Disabilities and Their Families: Collaborative projects such as RHYME (NFR/AHO/UiO/NMH), The Cultural Schoolbag (Kulturtanken), and iFields (Lund University/Arvsfonden), together with Birgitta Cappelen and Musical Fields Forever.
  • Elderly with Dementia: Research and development in collaboration with NTNU Gjøvik, Diakonhjemmet/VID, and the municipalities of Trondheim and Gjøvik. I have also held a post-doctoral position at Kristianstad University focusing on the health-promoting use of interactive music for elderly people with early-stage dementia.
  • Caregivers and close others: Projects in collaboration with Skills Norway (Kompetanse Norge), Vocational Colleges (Fagskolen), and Gjøvik municipality.

Methodology and Approach:

  • Musicking: Based on Christopher Small's concept, we view music as a relationship-building activity rather than a static work of art. We apply this to multisensory interaction to stimulate communication and co-creation through physical, rhythmic, and visual means.
  • Interactive Music Composition: Developing techniques for intelligent systems where users—regardless of musical expertise—can shape the music through interaction.
  • Open Interfaces: To meet diverse user needs, we design interfaces in four layers:
    1. Sound nodes (the smallest musical unit).
    2. Compositional rules.
    3. Narrative structures over time.
    4. Physical, tactile, and visual interfaces.
  • Health Promotion: The work is rooted in the definition of health promotion as a process that enables people to increase control over, and to improve, their own health. This involves integrating a health perspective into design and development at all levels of society.
  • And: User-oriented action research, Participatory Design/Co-Design, user participation, design-based research, Research-by-Design, universal design, auto-ethnography, Technology of the Self.


Read about Anders-Petter Andersson's research, networking and publications


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